PresetReferenceData.cs 608 B
using System;
using System.Collections.Generic;
[Serializable]
public class PresetReferenceData {
public string name;
public List<VisualBlueprintReferenceData> visualBlueprintData;
public PresetReferenceData(string name) {
this.name = name;
visualBlueprintData = new List<VisualBlueprintReferenceData>();
}
public void AddBlueprintReferenceData(VisualBlueprintReferenceData data) {
this.visualBlueprintData.Add(data);
}
public string GetName() {
return name;
}
public List<VisualBlueprintReferenceData> GetVisualBlueprintData() {
return visualBlueprintData;
}
}