using UnityEngine; using UnityEngine.UI; using System; public class PlayerController : MonoBehaviour { public float speed; public Rigidbody rigidBody; public Text countText; public Text winText; private int score; private int numOfPickups; public String pickupTag; private void Start() { score = 0; rigidBody = GetComponent<Rigidbody>(); SetCountText(); winText.text = ""; numOfPickups = countPickUps(); } private int countPickUps() { return GameObject.FindGameObjectsWithTag(pickupTag).Length; } private void FixedUpdate() { float moveHorizontal = Input.GetAxis("Horizontal"); float moveVertical = Input.GetAxis("Vertical"); Vector3 movement = new Vector3(moveHorizontal, 0, moveVertical); rigidBody.AddForce(movement * speed); } void OnTriggerEnter(Collider other) { GameObject otherObject = other.gameObject; if (otherObject.CompareTag(pickupTag)) { otherObject.SetActive(false); score++; SetCountText(); } } void SetCountText() { countText.text = "Score: " + score.ToString(); if (score >= numOfPickups) { winText.text = "You Win!"; } } }