<?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <PropertyGroup> <LangVersion>latest</LangVersion> </PropertyGroup> <PropertyGroup> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <ProductVersion>10.0.20506</ProductVersion> <SchemaVersion>2.0</SchemaVersion> <RootNamespace></RootNamespace> <ProjectGuid>{83AD9635-0F06-5682-4177-835F24F6B753}</ProjectGuid> <OutputType>Library</OutputType> <AppDesignerFolder>Properties</AppDesignerFolder> <AssemblyName>Assembly-CSharp-Editor</AssemblyName> <TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion> <FileAlignment>512</FileAlignment> <BaseDirectory>.</BaseDirectory> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> <DebugSymbols>true</DebugSymbols> <DebugType>full</DebugType> <Optimize>false</Optimize> <OutputPath>Temp\bin\Debug\</OutputPath> <DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_3_7;UNITY_2018_3;UNITY_2018;UNITY_INCLUDE_TESTS;UNITY_ANALYTICS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITES;ENABLE_GRID;ENABLE_TILEMAP;ENABLE_TERRAIN;ENABLE_TEXTURE_STREAMING;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_VIDEO;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_LOCALIZATION;PLATFORM_STANDALONE_WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_EVENT_QUEUE;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_VSTU;UNITY_PRO_LICENSE;VRTK_DEFINE_OCULUS_UTILITIES_1_12_0_OR_NEWER;VRTK_DEFINE_SDK_OCULUS;VRTK_VERSION_3_3_0;VRTK_VERSION_3_3_0_OR_NEWER;VRTK_VERSION_3_1_0_OR_NEWER;VRTK_VERSION_3_2_0_OR_NEWER;VRTK_VERSION_3_2_1_OR_NEWER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> <NoWarn>0169</NoWarn> <AllowUnsafeBlocks>False</AllowUnsafeBlocks> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <DebugType>pdbonly</DebugType> <Optimize>true</Optimize> <OutputPath>Temp\bin\Release\</OutputPath> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> <NoWarn>0169</NoWarn> <AllowUnsafeBlocks>False</AllowUnsafeBlocks> </PropertyGroup> <PropertyGroup> <NoConfig>true</NoConfig> <NoStdLib>true</NoStdLib> <AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences> <ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades> <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades> </PropertyGroup> <PropertyGroup> <ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids> <UnityProjectGenerator>Unity/VSTU</UnityProjectGenerator> <UnityProjectType>Editor:5</UnityProjectType> <UnityBuildTarget>StandaloneWindows:5</UnityBuildTarget> <UnityVersion>2018.3.7f1</UnityVersion> </PropertyGroup> <ItemGroup> <Reference Include="UnityEngine"> <HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath> </Reference> <Reference Include="UnityEditor"> <HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEditor.dll</HintPath> </Reference> </ItemGroup> <ItemGroup> <Compile Include="Assets\Oculus\AudioManager\Scripts\Audio\Editor\AudioImportPostProcessor.cs" /> <Compile Include="Assets\Oculus\AudioManager\Scripts\Audio\Editor\AudioManagerInspector.cs" /> <Compile Include="Assets\Oculus\AudioManager\Scripts\Audio\Editor\MinMaxPropertyDrawer.cs" /> <Compile Include="Assets\Oculus\AudioManager\Scripts\Audio\Editor\MixerSnapshotPropertyDrawer.cs" /> <Compile Include="Assets\Oculus\AudioManager\Scripts\Audio\Editor\OSPPropsPropertyDrawer.cs" /> <Compile Include="Assets\Oculus\AudioManager\Scripts\Audio\Editor\SoundFXPropertyDrawer.cs" /> <Compile Include="Assets\Oculus\AudioManager\Scripts\Audio\Editor\SoundFXRefPropertyDrawer.cs" /> <Compile Include="Assets\Oculus\AudioManager\Scripts\Utils\Editor\DrawerInspectorNote.cs" /> <Compile Include="Assets\Oculus\Avatar\Editor\AvatarMaterialEditor.cs" /> <Compile Include="Assets\Oculus\LipSync\Editor\OVRLipSyncTool.cs" /> <Compile Include="Assets\Oculus\LipSync\Editor\OVRNamedArrayPropertyDrawer.cs" /> <Compile Include="Assets\Oculus\Platform\Editor\GUIHelper.cs" /> <Compile Include="Assets\Oculus\Platform\Editor\OculusPlatformSettingsEditor.cs" /> <Compile Include="Assets\Oculus\Platform\Editor\OculusPluginUpdaterStub.cs" /> <Compile Include="Assets\Oculus\Platform\Editor\OculusStandalonePlatformResponse.cs" /> <Compile Include="Assets\Oculus\SampleFramework\Core\Locomotion\Scripts\Editor\TeleportTransitionWarpInspector.cs" /> <Compile Include="Assets\Oculus\SampleFramework\Editor\BuildAssetPackages.cs" /> <Compile Include="Assets\Oculus\SampleFramework\Editor\OculusSampleFrameworkUtil.cs" /> <Compile Include="Assets\Oculus\Spatializer\Editor\ONSPAudioSourceEditor.cs" /> <Compile Include="Assets\Oculus\Spatializer\Editor\ONSPPropagationGeometryEditor.cs" /> <Compile Include="Assets\Oculus\Spatializer\Editor\ONSPPropagationMaterialEditor.cs" /> <Compile Include="Assets\Oculus\Spatializer\Editor\ONSPReflectionCustomGUI.cs" /> <Compile Include="Assets\VRTK\Examples\ExampleResources\SharedResources\Scripts\Editor\VRTKExample_FixSetupEditor.cs" /> <Compile Include="Assets\VRTK\Source\Editor\Attributes\MinMaxRangeDrawer.cs" /> <Compile Include="Assets\VRTK\Source\Editor\Attributes\ObsoleteInspectorDrawer.cs" /> <Compile Include="Assets\VRTK\Source\Editor\Attributes\SerializedPropertyExtensions.cs" /> <Compile Include="Assets\VRTK\Source\Editor\DataTypes\Limits2DDrawer.cs" /> <Compile Include="Assets\VRTK\Source\Editor\DataTypes\Vector3StateDrawer.cs" /> <Compile Include="Assets\VRTK\Source\Editor\VRTK_AdaptiveQualityEditor.cs" /> <Compile Include="Assets\VRTK\Source\Editor\VRTK_EditorUtilities.cs" /> <Compile Include="Assets\VRTK\Source\Editor\VRTK_InteractHapticsEditor.cs" /> <Compile Include="Assets\VRTK\Source\Editor\VRTK_NavMeshDataEditor.cs" /> <Compile Include="Assets\VRTK\Source\Editor\VRTK_ObjectSetup.cs" /> <Compile Include="Assets\VRTK\Source\Editor\VRTK_PolicyListEditor.cs" /> <Compile Include="Assets\VRTK\Source\Editor\VRTK_RadialMenuEditor.cs" /> <Compile Include="Assets\VRTK\Source\Editor\VRTK_SDKManagerEditor.cs" /> <Compile Include="Assets\VRTK\Source\Editor\VRTK_SDKSetupEditor.cs" /> <Compile Include="Assets\VRTK\Source\Editor\VRTK_SupportInfoWindow.cs" /> <Compile Include="Assets\VRTK\Source\Editor\VRTK_UpdatePrompt.cs" /> <Reference Include="Unity.TextMeshPro.Editor"> <HintPath>C:/Scratch/cs408-configurablevirtualrealityrendering/src/RollABall/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath> </Reference> <Reference Include="Unity.PackageManagerUI.Editor"> <HintPath>C:/Scratch/cs408-configurablevirtualrealityrendering/src/RollABall/Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll</HintPath> </Reference> <Reference Include="Unity.CollabProxy.Editor"> <HintPath>C:/Scratch/cs408-configurablevirtualrealityrendering/src/RollABall/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll</HintPath> </Reference> <Reference Include="Unity.TextMeshPro"> <HintPath>C:/Scratch/cs408-configurablevirtualrealityrendering/src/RollABall/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath> </Reference> <Reference Include="Unity.Analytics.DataPrivacy"> <HintPath>C:/Scratch/cs408-configurablevirtualrealityrendering/src/RollABall/Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll</HintPath> </Reference> <Reference Include="UnityEngine.AIModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.ARModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.AccessibilityModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.AnimationModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.AssetBundleModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.AudioModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.BaselibModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.BaselibModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.ClothModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.ClusterInputModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.ClusterRendererModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.CoreModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.CrashReportingModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.DirectorModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.FileSystemHttpModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.FileSystemHttpModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.GameCenterModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.GridModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.HotReloadModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.IMGUIModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.ImageConversionModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.InputModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.JSONSerializeModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.LocalizationModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.ParticleSystemModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.PerformanceReportingModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.PhysicsModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.Physics2DModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.ProfilerModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.ScreenCaptureModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.SharedInternalsModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.SpatialTrackingModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SpatialTrackingModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.SpriteMaskModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.SpriteShapeModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.StreamingModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.StyleSheetsModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.StyleSheetsModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.SubstanceModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.TLSModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.TerrainModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.TerrainPhysicsModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.TextCoreModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.TextRenderingModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.TilemapModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.TimelineModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TimelineModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UIModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UIElementsModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UNETModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UmbraModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UnityAnalyticsModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UnityConnectModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UnityTestProtocolModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UnityWebRequestModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UnityWebRequestAudioModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UnityWebRequestTextureModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.UnityWebRequestWWWModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.VFXModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.VRModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.VehiclesModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.VideoModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.WindModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath> </Reference> <Reference Include="UnityEngine.XRModule"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath> </Reference> <Reference Include="Unity.Locator"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/Unity.Locator.dll</HintPath> </Reference> <Reference Include="UnityEngine.UI"> <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath> </Reference> <Reference Include="UnityEditor.UI"> <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll</HintPath> </Reference> <Reference Include="UnityEditor.TestRunner"> <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll</HintPath> </Reference> <Reference Include="UnityEngine.TestRunner"> <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll</HintPath> </Reference> <Reference Include="nunit.framework"> <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll</HintPath> </Reference> <Reference Include="UnityEngine.Timeline"> <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll</HintPath> </Reference> <Reference Include="UnityEditor.Timeline"> <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Timeline/Editor/UnityEditor.Timeline.dll</HintPath> </Reference> <Reference Include="UnityEngine.Networking"> <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath> </Reference> <Reference Include="UnityEditor.Networking"> <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll</HintPath> </Reference> <Reference Include="UnityEditor.GoogleAudioSpatializer"> <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/Editor/UnityEditor.GoogleAudioSpatializer.dll</HintPath> </Reference> <Reference Include="UnityEngine.GoogleAudioSpatializer"> <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/RuntimeEditor/UnityEngine.GoogleAudioSpatializer.dll</HintPath> </Reference> <Reference Include="UnityEditor.SpatialTracking"> <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/Editor/UnityEditor.SpatialTracking.dll</HintPath> </Reference> <Reference Include="UnityEngine.SpatialTracking"> <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/RuntimeEditor/UnityEngine.SpatialTracking.dll</HintPath> </Reference> <Reference Include="UnityEditor.VR"> <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll</HintPath> </Reference> <Reference Include="UnityEditor.Graphs"> <HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath> </Reference> <Reference Include="UnityEditor.WindowsStandalone.Extensions"> <HintPath>C:/Program Files/Unity/Editor/Data/PlaybackEngines/windowsstandalonesupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath> </Reference> <Reference Include="SyntaxTree.VisualStudio.Unity.Bridge"> <HintPath>C:/Program Files (x86)/Microsoft Visual Studio Tools for Unity/15.0/Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath> </Reference> <Reference Include="Castle.Core"> <HintPath>C:/Scratch/cs408-configurablevirtualrealityrendering/src/RollABall/Assets/Plugins/Castle.Core.dll</HintPath> </Reference> <Reference Include="NSubstitute"> <HintPath>C:/Scratch/cs408-configurablevirtualrealityrendering/src/RollABall/Assets/Plugins/NSubstitute.dll</HintPath> </Reference> <Reference Include="UnityEditor.Advertisements"> <HintPath>C:/Scratch/cs408-configurablevirtualrealityrendering/src/RollABall/Library/PackageCache/com.unity.ads@2.0.8/Editor/UnityEditor.Advertisements.dll</HintPath> </Reference> <Reference Include="Unity.Analytics.Editor"> <HintPath>C:/Scratch/cs408-configurablevirtualrealityrendering/src/RollABall/Library/PackageCache/com.unity.analytics@3.2.2/Unity.Analytics.Editor.dll</HintPath> </Reference> <Reference Include="Unity.Analytics.StandardEvents"> <HintPath>C:/Scratch/cs408-configurablevirtualrealityrendering/src/RollABall/Library/PackageCache/com.unity.analytics@3.2.2/Unity.Analytics.StandardEvents.dll</HintPath> </Reference> <Reference Include="Unity.Analytics.Tracker"> <HintPath>C:/Scratch/cs408-configurablevirtualrealityrendering/src/RollABall/Library/PackageCache/com.unity.analytics@3.2.2/Unity.Analytics.Tracker.dll</HintPath> </Reference> <Reference Include="UnityEditor.Purchasing"> <HintPath>C:/Scratch/cs408-configurablevirtualrealityrendering/src/RollABall/Library/PackageCache/com.unity.purchasing@2.0.3/Editor/UnityEditor.Purchasing.dll</HintPath> </Reference> <Reference Include="mscorlib"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll</HintPath> </Reference> <Reference Include="System"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.dll</HintPath> </Reference> <Reference Include="System.Core"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Core.dll</HintPath> </Reference> <Reference Include="System.Runtime.Serialization"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Runtime.Serialization.dll</HintPath> </Reference> <Reference Include="System.Xml"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.dll</HintPath> </Reference> <Reference Include="System.Xml.Linq"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.Linq.dll</HintPath> </Reference> <Reference Include="System.Numerics"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.dll</HintPath> </Reference> <Reference Include="System.Numerics.Vectors"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.Vectors.dll</HintPath> </Reference> <Reference Include="System.Net.Http"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Net.Http.dll</HintPath> </Reference> <Reference Include="Microsoft.CSharp"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Microsoft.CSharp.dll</HintPath> </Reference> <Reference Include="System.Data"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Data.dll</HintPath> </Reference> <Reference Include="Microsoft.Win32.Primitives"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/Microsoft.Win32.Primitives.dll</HintPath> </Reference> <Reference Include="netstandard"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/netstandard.dll</HintPath> </Reference> <Reference Include="System.AppContext"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.AppContext.dll</HintPath> </Reference> <Reference Include="System.Collections.Concurrent"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Concurrent.dll</HintPath> </Reference> <Reference Include="System.Collections"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.dll</HintPath> </Reference> <Reference Include="System.Collections.NonGeneric"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.NonGeneric.dll</HintPath> </Reference> <Reference Include="System.Collections.Specialized"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Specialized.dll</HintPath> </Reference> <Reference Include="System.ComponentModel.Annotations"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Annotations.dll</HintPath> </Reference> <Reference Include="System.ComponentModel"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.dll</HintPath> </Reference> <Reference Include="System.ComponentModel.EventBasedAsync"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.EventBasedAsync.dll</HintPath> </Reference> <Reference Include="System.ComponentModel.Primitives"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Primitives.dll</HintPath> </Reference> <Reference Include="System.ComponentModel.TypeConverter"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.TypeConverter.dll</HintPath> </Reference> <Reference Include="System.Console"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Console.dll</HintPath> </Reference> <Reference Include="System.Data.Common"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Data.Common.dll</HintPath> </Reference> <Reference Include="System.Diagnostics.Contracts"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Contracts.dll</HintPath> </Reference> <Reference Include="System.Diagnostics.Debug"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Debug.dll</HintPath> </Reference> <Reference Include="System.Diagnostics.FileVersionInfo"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.FileVersionInfo.dll</HintPath> </Reference> <Reference Include="System.Diagnostics.Process"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Process.dll</HintPath> </Reference> <Reference Include="System.Diagnostics.StackTrace"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.StackTrace.dll</HintPath> </Reference> <Reference Include="System.Diagnostics.TextWriterTraceListener"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TextWriterTraceListener.dll</HintPath> </Reference> <Reference Include="System.Diagnostics.Tools"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Tools.dll</HintPath> </Reference> <Reference Include="System.Diagnostics.TraceSource"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TraceSource.dll</HintPath> </Reference> <Reference Include="System.Drawing.Primitives"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Drawing.Primitives.dll</HintPath> </Reference> <Reference Include="System.Dynamic.Runtime"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Dynamic.Runtime.dll</HintPath> </Reference> <Reference Include="System.Globalization.Calendars"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Calendars.dll</HintPath> </Reference> <Reference Include="System.Globalization"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.dll</HintPath> </Reference> <Reference Include="System.Globalization.Extensions"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Extensions.dll</HintPath> </Reference> <Reference Include="System.IO.Compression.ZipFile"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Compression.ZipFile.dll</HintPath> </Reference> <Reference Include="System.IO"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.dll</HintPath> </Reference> <Reference Include="System.IO.FileSystem"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.dll</HintPath> </Reference> <Reference Include="System.IO.FileSystem.DriveInfo"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.DriveInfo.dll</HintPath> </Reference> <Reference Include="System.IO.FileSystem.Primitives"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Primitives.dll</HintPath> </Reference> <Reference Include="System.IO.FileSystem.Watcher"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Watcher.dll</HintPath> </Reference> <Reference Include="System.IO.IsolatedStorage"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.IsolatedStorage.dll</HintPath> </Reference> <Reference Include="System.IO.MemoryMappedFiles"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.MemoryMappedFiles.dll</HintPath> </Reference> <Reference Include="System.IO.Pipes"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Pipes.dll</HintPath> </Reference> <Reference Include="System.IO.UnmanagedMemoryStream"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.UnmanagedMemoryStream.dll</HintPath> </Reference> <Reference Include="System.Linq"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.dll</HintPath> </Reference> <Reference Include="System.Linq.Expressions"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Expressions.dll</HintPath> </Reference> <Reference Include="System.Linq.Parallel"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Parallel.dll</HintPath> </Reference> <Reference Include="System.Linq.Queryable"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Queryable.dll</HintPath> </Reference> <Reference Include="System.Net.Http.Rtc"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll</HintPath> </Reference> <Reference Include="System.Net.NameResolution"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll</HintPath> </Reference> <Reference Include="System.Net.NetworkInformation"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll</HintPath> </Reference> <Reference Include="System.Net.Ping"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll</HintPath> </Reference> <Reference Include="System.Net.Primitives"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll</HintPath> </Reference> <Reference Include="System.Net.Requests"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll</HintPath> </Reference> <Reference Include="System.Net.Security"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll</HintPath> </Reference> <Reference Include="System.Net.Sockets"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll</HintPath> </Reference> <Reference Include="System.Net.WebHeaderCollection"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll</HintPath> </Reference> <Reference Include="System.Net.WebSockets.Client"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll</HintPath> </Reference> <Reference Include="System.Net.WebSockets"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll</HintPath> </Reference> <Reference Include="System.ObjectModel"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll</HintPath> </Reference> <Reference Include="System.Reflection"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll</HintPath> </Reference> <Reference Include="System.Reflection.Emit"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll</HintPath> </Reference> <Reference Include="System.Reflection.Emit.ILGeneration"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll</HintPath> </Reference> <Reference Include="System.Reflection.Emit.Lightweight"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll</HintPath> </Reference> <Reference Include="System.Reflection.Extensions"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll</HintPath> </Reference> <Reference Include="System.Reflection.Primitives"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll</HintPath> </Reference> <Reference Include="System.Resources.Reader"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll</HintPath> </Reference> <Reference Include="System.Resources.ResourceManager"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll</HintPath> </Reference> <Reference Include="System.Resources.Writer"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll</HintPath> </Reference> <Reference Include="System.Runtime.CompilerServices.VisualC"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll</HintPath> </Reference> <Reference Include="System.Runtime"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll</HintPath> </Reference> <Reference Include="System.Runtime.Extensions"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll</HintPath> </Reference> <Reference Include="System.Runtime.Handles"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll</HintPath> </Reference> <Reference Include="System.Runtime.InteropServices"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll</HintPath> </Reference> <Reference Include="System.Runtime.InteropServices.RuntimeInformation"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath> </Reference> <Reference Include="System.Runtime.InteropServices.WindowsRuntime"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath> </Reference> <Reference Include="System.Runtime.Numerics"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll</HintPath> </Reference> <Reference Include="System.Runtime.Serialization.Formatters"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll</HintPath> </Reference> <Reference Include="System.Runtime.Serialization.Json"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll</HintPath> </Reference> <Reference Include="System.Runtime.Serialization.Primitives"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll</HintPath> </Reference> <Reference Include="System.Runtime.Serialization.Xml"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll</HintPath> </Reference> <Reference Include="System.Security.Claims"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll</HintPath> </Reference> <Reference Include="System.Security.Cryptography.Algorithms"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll</HintPath> </Reference> <Reference Include="System.Security.Cryptography.Csp"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll</HintPath> </Reference> <Reference Include="System.Security.Cryptography.Encoding"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll</HintPath> </Reference> <Reference Include="System.Security.Cryptography.Primitives"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll</HintPath> </Reference> <Reference Include="System.Security.Cryptography.X509Certificates"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll</HintPath> </Reference> <Reference Include="System.Security.Principal"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll</HintPath> </Reference> <Reference Include="System.Security.SecureString"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll</HintPath> </Reference> <Reference Include="System.ServiceModel.Duplex"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll</HintPath> </Reference> <Reference Include="System.ServiceModel.Http"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll</HintPath> </Reference> <Reference Include="System.ServiceModel.NetTcp"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll</HintPath> </Reference> <Reference Include="System.ServiceModel.Primitives"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll</HintPath> </Reference> <Reference Include="System.ServiceModel.Security"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll</HintPath> </Reference> <Reference Include="System.Text.Encoding"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll</HintPath> </Reference> <Reference Include="System.Text.Encoding.Extensions"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll</HintPath> </Reference> <Reference Include="System.Text.RegularExpressions"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll</HintPath> </Reference> <Reference Include="System.Threading"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll</HintPath> </Reference> <Reference Include="System.Threading.Overlapped"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll</HintPath> </Reference> <Reference Include="System.Threading.Tasks"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll</HintPath> </Reference> <Reference Include="System.Threading.Tasks.Parallel"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath> </Reference> <Reference Include="System.Threading.Thread"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath> </Reference> <Reference Include="System.Threading.ThreadPool"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath> </Reference> <Reference Include="System.Threading.Timer"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath> </Reference> <Reference Include="System.ValueTuple"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath> </Reference> <Reference Include="System.Xml.ReaderWriter"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath> </Reference> <Reference Include="System.Xml.XDocument"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath> </Reference> <Reference Include="System.Xml.XmlDocument"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath> </Reference> <Reference Include="System.Xml.XmlSerializer"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath> </Reference> <Reference Include="System.Xml.XPath"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath> </Reference> <Reference Include="System.Xml.XPath.XDocument"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath> </Reference> <Reference Include="UnityScript"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath> </Reference> <Reference Include="UnityScript.Lang"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath> </Reference> <Reference Include="Boo.Lang"> <HintPath>C:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath> </Reference> </ItemGroup> <ItemGroup> <ProjectReference Include="Assembly-CSharp.csproj"> <Project>{7EC91BC3-4149-E60C-78E2-62E43ACBDC4D}</Project> <Name>Assembly-CSharp</Name> </ProjectReference> <ProjectReference Include="ConfigurableVirtualRealityRendering.csproj"> <Project>{23B84E5F-D4B0-9282-38EF-2B6119F09671}</Project> <Name>ConfigurableVirtualRealityRendering</Name> </ProjectReference> <ProjectReference Include="Oculus.VR.Editor.csproj"> <Project>{C1915343-7A2F-EFB1-C1C4-3FCC32BB881E}</Project> <Name>Oculus.VR.Editor</Name> </ProjectReference> <ProjectReference Include="Oculus.VR.Scripts.Editor.csproj"> <Project>{03B5998C-C988-8562-7689-A888E7CBA941}</Project> <Name>Oculus.VR.Scripts.Editor</Name> </ProjectReference> <ProjectReference Include="Oculus.VR.csproj"> <Project>{2DADBECF-0CA2-68E6-5AA8-3CCE1CBD3E8F}</Project> <Name>Oculus.VR</Name> </ProjectReference> </ItemGroup> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Target Name="GenerateTargetFrameworkMonikerAttribute" /> <!-- To modify your build process, add your task inside one of the targets below and uncomment it. Other similar extension points exist, see Microsoft.Common.targets. <Target Name="BeforeBuild"> </Target> <Target Name="AfterBuild"> </Target> --> </Project>