using System; using System.Collections.Generic; [Serializable] public class PresetReferenceData { public string name; public List<VisualBlueprintReferenceData> visualBlueprintData; public PresetReferenceData(string name) { this.name = name; visualBlueprintData = new List<VisualBlueprintReferenceData>(); } public void AddBlueprintReferenceData(VisualBlueprintReferenceData data) { this.visualBlueprintData.Add(data); } public string GetName() { return name; } public List<VisualBlueprintReferenceData> GetVisualBlueprintData() { return visualBlueprintData; } }