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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RenderSettingPreset : IRenderSettingPreset {
private string name;
private HashSet<VisualBlueprint> visualBlueprints;
public RenderSettingPreset() {
visualBlueprints = new HashSet<VisualBlueprint>();
}
public string GetName() {
return name;
}
public void SetName(string name) {
this.name = name;
}
public void AddVisualBlueprint(VisualBlueprint blueprint) {
visualBlueprints.Add(blueprint);
}
public void RemoveVisualBlueprint(VisualBlueprint blueprint) {
visualBlueprints.Remove(blueprint);
}
public HashSet<VisualBlueprint> GetVisualBlueprints() {
return visualBlueprints;
}