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RenderSettingPreset.cs 745 B
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class RenderSettingPreset : IRenderSettingPreset {

	private HashSet<VisualBlueprint> visualBlueprints;
			visualBlueprints = new HashSet<VisualBlueprint>();

	public string GetName() {
		return name;
	}

	public void SetName(string name) {
		this.name = name;
	}
	public void AddVisualBlueprint(VisualBlueprint blueprint) {
		visualBlueprints.Add(blueprint);
	public void RemoveVisualBlueprint(VisualBlueprint blueprint) {
		visualBlueprints.Remove(blueprint);
	}

	public HashSet<VisualBlueprint> GetVisualBlueprints() {
		return visualBlueprints;