Skip to content
Snippets Groups Projects
Commit 9ca50421 authored by WJohnM18's avatar WJohnM18
Browse files

Add up to date environment

parent 633ab7be
No related branches found
No related tags found
1 merge request!10Evaluation
Showing
with 148 additions and 11 deletions
No preview for this file type
<Properties StartupConfiguration="{7EC91BC3-4149-E60C-78E2-62E43ACBDC4D}|">
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/Scripts/RenderSettings/src/persistence/loading/model/JsonRenderSettingUnityPackageLoader.cs">
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/Scripts/RenderSettings/src/persistence/saving/IFileRenderSettingSaver.cs">
<Files>
<File FileName="Assets/Scripts/RenderSettings/src/visualblueprints/model/VisualBlueprint.cs" Line="1" Column="1" />
<File FileName="Assets/Scripts/RenderSettings/src/visualblueprints/view/VisualBlueprintPanel.cs" Line="27" Column="129" />
<File FileName="Assets/Scripts/RenderSettings/src/visualblueprints/view/VisualBlueprintCreatorPanel.cs" Line="5" Column="41" />
<File FileName="Assets/Scripts/RenderSettings/src/persistence/saving/JsonRenderSettingUnityPackageSaver.cs" Line="1" Column="1" />
<File FileName="Assets/Scripts/RenderSettings/src/visualblueprints/view/VisualBlueprintPanel.cs" Line="20" Column="5" />
<File FileName="Assets/Scripts/RenderSettings/src/visualblueprints/view/VisualBlueprintCreatorPanel.cs" Line="26" Column="125" />
<File FileName="Assets/Scripts/RenderSettings/src/persistence/saving/JsonRenderSettingUnityPackageSaver.cs" Line="23" Column="19" />
<File FileName="Assets/Scripts/RenderSettings/src/persistence/loading/view/SettingsLoaderView.cs" Line="1" Column="1" />
<File FileName="Assets/Scripts/RenderSettings/src/persistence/loading/model/JsonRenderSettingUnityPackageLoader.cs" Line="81" Column="10" />
<File FileName="Assets/Scripts/RenderSettings/src/persistence/loading/model/JsonRenderSettingUnityPackageLoader.cs" Line="1" Column="14" />
<File FileName="Assets/Scripts/RenderSettings/src/rendersettings/view/RenderSettingPanel.cs" Line="4" Column="34" />
<File FileName="Assets/Scripts/RenderSettings/src/RenderSettingsWindow.cs" Line="1" Column="1" />
<File FileName="Assets/Scripts/RenderSettings/src/persistence/saving/IFileRenderSettingSaver.cs" Line="1" Column="32" />
</Files>
<Pads>
<Pad Id="ProjectPad">
......@@ -17,12 +20,13 @@
<Node name="RenderSettings" expanded="True">
<Node name="src" expanded="True">
<Node name="persistence" expanded="True">
<Node name="loading" expanded="True">
<Node name="model" expanded="True">
<Node name="JsonRenderSettingUnityPackageLoader.cs" selected="True" />
</Node>
<Node name="saving" expanded="True">
<Node name="IFileRenderSettingSaver.cs" selected="True" />
</Node>
</Node>
<Node name="rendersettings" expanded="True">
<Node name="view" expanded="True" />
</Node>
<Node name="visualblueprints" expanded="True">
<Node name="view" expanded="True" />
</Node>
......
File added
File added
File added
File added
File added
File added
No preview for this file type
......@@ -23,7 +23,7 @@ public class VisualBlueprintCreatorPanel
EditorGUIUtility.labelWidth = CalcSmallestLabelWidth(nameLabel);
blueprintName = EditorGUILayout.TextField(nameLabel, blueprintName);
EditorGUIUtility.labelWidth = CalcSmallestLabelWidth(templateLabel);
blueprintObject = (GameObject)EditorGUILayout.ObjectField(templateLabel, blueprintObject, typeof(GameObject), true);
blueprintObject = (GameObject)EditorGUILayout.ObjectField(templateLabel, blueprintObject, typeof(GameObject), false);
EditorGUIUtility.labelWidth = 0; //Reset the label width to its default size
bool createButtonPressed = GUILayout.Button("Create", GUILayout.Width(100));
......
......@@ -26,7 +26,7 @@ public class VisualBlueprintPanel
this.preset.UpdateVisualBlueprintName(visualBlueprint, EditorGUILayout.TextField(nameLabel, visualBlueprint.GetName()));
GameObject o = (GameObject)EditorGUILayout.ObjectField(templateLabel, visualBlueprint.GetBlueprintObject(), typeof(GameObject), true);
GameObject o = (GameObject)EditorGUILayout.ObjectField(templateLabel, visualBlueprint.GetBlueprintObject(), typeof(GameObject), false);
visualBlueprint.SetBlueprintObject(o);
if (GUILayout.Button("Apply", GUILayout.Width(50)))
......
No preview for this file type
No preview for this file type
No preview for this file type
No preview for this file type
No preview for this file type
No preview for this file type
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment