Update code so visual blueprint object is updated via preset
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- src/RollABall/Assets/Scripts/RenderSettings/src/rendersettings/model/ObservableRenderPreset.cs 37 additions, 21 deletions...ttings/src/rendersettings/model/ObservableRenderPreset.cs
- src/RollABall/Assets/Scripts/RenderSettings/src/rendersettings/model/ObservableRenderPresetManager.cs 14 additions, 11 deletions...src/rendersettings/model/ObservableRenderPresetManager.cs
- src/RollABall/Assets/Scripts/RenderSettings/src/rendersettings/model/interface/IRenderPreset.cs 2 additions, 1 deletion...tings/src/rendersettings/model/interface/IRenderPreset.cs
- src/RollABall/Assets/Scripts/RenderSettings/src/visualblueprints/view/VisualBlueprintPanel.cs 3 additions, 8 deletions...ettings/src/visualblueprints/view/VisualBlueprintPanel.cs
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