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Created with Raphaël 2.2.018Sep1716151311987654331Aug3024232221201918Broadcasted games working!mastermasterGive playRound the action, not the game modified by the actionMerge branch 'master' into networkingnetworkingnetworkingAsk player to choose colour only when necessarysingle-autosingle-autoWorking demo using STM channelsInvestigating the use of channels, threads, serialization and socketsFirst thoughts about network gamesUpdate exposed modulesMake the local player type responsible of avoiding reporting repetitionsImprove readabilityRename CLI to LocalRearrange functionsCall the winner reporting function only once for all the local playersPass player config on to action functionsMake Snorkels.Board independentAdd synopsis and description to the cabal fileDistribute the readme with the packageVersion bump to 0.2Parse player types from the command lineSwitch to optparse-applicative for command line parsingAdd a player agent that plays randomlyThe alphabet has actually 26 letters XDThrow stones only on positions that are freeDo not allow more than 24 positions on each axisAdd a simple CLI options parserReport winner only to one of the local playersPrint board when the game endsparsec-numbers is not longer needed as we use letters as coordsDisplay and parse board coordinatesWe no longer use TemplateHaskell - as we don't use lenses anymoreMore sensible board drawingAllow players to quit during the gameReport the winner to all player typesGet rid of Control.LensForgot to mention to run cabal configure before cabal runAdd installation instructions to the readmePrint the valid color choices to switch toDo not accept dead players as an option to switch toPass possible errors to player type methods as argumentsFix markup issues
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